Meet your hero.
Create a character, roll a D6 for each attribute, and choose a specialty. An unlikely adventurer is still an adventurer.

A BUFUS GAMES FAMILY ADVENTURE
Find the key. Find the door.
Preferably before something finds you.
A curious dream world. A very unlikely party.
A fantasy tabletop adventure you make your own.
IN DEVELOPMENT • Follow the journey. Help shape the game.

He brought everything.01 / WELCOME TO SOMEWHERE ELSE
Welcome to a fantastic, ever-shifting dream world. Familiar faces meet creatures you’ve never imagined, and the next door could lead just about anywhere.
Explore, outsmart monsters and traps, collect loot, and grow your character. Somewhere out there is the key—and a way back to reality. Just don’t get too comfortable.
Let’s find that exit →02 / THE ADVENTURE, AT A GLANCE
Every journey has a beginning.
Where it goes is up to your table.
Create a character, roll a D6 for each attribute, and choose a specialty. An unlikely adventurer is still an adventurer.
Start at the entrance, draw a door card, and follow its instructions. Discover creatures, traps, and loot as the world unfolds.
Search for the key and the exit. Work with what you find, take your chances, and make a story worth telling.
A look at the game concept. Rules and components are in development and may change through playtesting.
03 / MAKE ROOM FOR YOUR KIND OF ADVENTURE
Go it alone, gather a team, or turn your adventure into a bigger tale.
✦Take on the dream world solo. Explore at your own pace, follow your curiosity, and see what waits behind the next door.
FROM THE BUFUS WORKSHOP / DESIGN PREVIEW04 / A LITTLE BOX OF POSSIBILITIES
A changing world comes together through cards, characters, dice, and your imagination. Here’s a look at the planned components.
Environment tiles and door cards bring the dream world to your table, one discovery at a time.
Creature, loot, and trap cards give every new door the potential for a memorable encounter.
Instruction, scenario, and campaign books are part of the game’s developing vision.
Planned components and formats are subject to change. Crowdfunding is targeted for March 2027; product delivery dates will be announced separately.
FROM THE WORKSHOP / NOVEMBER 2026 UPDATE
A free Bufus Games framework. Human-made artwork. More games to build together.
Only the Bufus Games core module will be released for free. Grab It! Let’s Go! (GILG), including its own game-specific core rules, is a separate paid game. Like all other Bufus Games games, GILG is built on the Bufus Games framework. Over the next few months, I’m compiling our play-tested rules and developing human-made artwork. A crowdfunding campaign targeted for March 2027 will support games, expansions, game cards, and other products built on that framework.
Consolidated draft of the free Bufus Games core module and artwork plan.
Current focusGather play-tested rules and examples into a consistent working edition. List remaining rules questions and human-made artwork needs, and share the starting point in the newsletter.
Reader-ready sample and human-made artwork previews.
PlannedEdit for clarity and useful examples. Develop human-made artwork alongside the rules. Choose Patreon or a website members portal and define proposed benefits.
Early access and first Advance Review Copies, subject to readiness.
PlannedOpen optional membership once access and benefit details are ready. Prepare advance review copies, gather feedback, and invite input through selected polls and development discussions. The Bufus Games core module will be free when released.
Campaign preview and launch readiness review.
PlannedReview early feedback and revise the working material. Confirm which games, expansions, cards, and related products the campaign will include, with costs, rewards, and production estimates.
Games, expansions, game cards, and more built on the free Bufus Games framework.
TargetConfirm the launch date after the February readiness review. Open the campaign when its scope, costs, rewards, and production estimates are ready, and share the next production milestones.
Proposed milestones. Rules, artwork, and community work overlap; dates may shift as the work develops. March is our crowdfunding target. The free Bufus Games core module’s release date and campaign product delivery dates will be announced separately.
I plan to open a supporter community through Patreon or a dedicated members area here on the website. Planned benefits include special pre-release access, Advance Review Copies, votes on selected development choices, opportunities to help guide the work, and acknowledgment in the finished releases.
Membership will be optional; the Bufus Games core module will be available free when released. I’ll share the platform, membership options, and exact benefits before enrollment opens.
THE NEXT CHAPTER / YOU’RE INVITED
Help build the dream world. Join the Bufus Games mailing list for development news and opportunities to review draft rulebooks and playtest as they become ready.
Join the ARC & playtest team ↗Bufus Games updates. Unsubscribe whenever you like.
✦A FEW THINGS YOU MIGHT BE WONDERING
Grab It! Let’s Go! is in development. A crowdfunding campaign for games, expansions, game cards, and related products is targeted for March 2027. Only the Bufus Games core module will be free. GILG and its own game-specific core rules are a separate paid product built on that framework. Release and delivery dates will be announced separately. Explore the roadmap →
The concept supports solo, cooperative, and group role-play, with single-session adventures and ongoing campaigns.
Bufus Games LLC is an independent studio developing fantasy, sci-fi, and tabletop adventures. Meet Bufus Games ↗